SmileOS 2.0
SmileOS 2.0
Ferryman
TYPE: Supreme Husk

DATA:
Ferrymen are rare husks whose powerful bodies, trained skills and blind faith have granted them the chance of becoming the transporters of souls between the layers of Hell. They have each been given a holy cloth by Heaven as a symbol of their devotion to God's order, which they wear over their bodies to hide the human form that they've grown to despise as a reminder of their sins in life stopping them from becoming angels, to the extent that they have torn off their own skin and flesh, leaving behind only bones. Due to the holy power emanating from the cloth, Ferrymen's skeletal bodies have slowly been colored bright and radiant, and their skulls have enough latent energy to open gates that otherwise stop Husks from exiting their places of torment. Each ferry can only have one Ferryman at a time, so when a new Ferryman is formed, it will fight another to the death in order to take their place and inherit their cloth. The loser's skull is taken as a trophy and used to grant the winner passage across the layers in order to transport the souls of the damned to their destinations. Ferrymen will often use the knowledge from their past life to improve their ferries, growing past the need for oars, which are now used by Ferrymen only as weapons. As the influx of souls has ended with the death of mankind, the Ferrymen have lost their purpose and now wander around aimlessly, hoping that the angels would grant them passage into Heaven, despite Gabriel being the only one who cares about their efforts.
STRATEGY:
- Ferrymen choose their attacks based on their opponent's actions. When approached, they move to safety, and when retreated from, they'll apply pressure via attacks with greater reach.
- Despite its looks, their uppercut is quite dangerous and can be difficult to dodge. It's best not to stay in the air for too long.
- Some of their attacks are parryable and some are not. Pay attention to the color of their warning flash to learn which are which.
- Ferrymen may attempt to cross a retreating opponent up by rolling behind them before attacking. Keep track of their position and if they roll too often, try being more aggressive.
GAME:
-First found in [5-2] "WAVES OF THE STARLESS SEA"
-The Ferryman will dodge roll away when being attacked, and move towards its attacker when they retreat, keeping a constant distance from its attacker.
-The Ferryman's oar slam, lunge, and torando spin can be parried. The Ferryman's spinning leap and uppercut cannot be parried. the Ferryman can also preform both a kick combo and a oar combo, the first half of these cannot be parried while the second half can. The Ferryman may use its oar to summon a lighting bolt, using a coin you can redirect the bolt into a enemy. -in [8-3] "DISINTEGRATION LOOP" there are two Ferrymen that are part of a secret area, the red one is titled "AGONIS", and "RUDRAKSHA", is blue. when one gets to low health, it will pause then heal to the others current health.
-Statues of Ferrymen are found throughout mulitple layers.
-Health: 90 ([5-2] Boss) 30 (Common)
-Weight: Heavy (Grounded)
MODIFIERS:
Shotgun Parries: 150%
Friendly Fire: 0%
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