STRATEGY:
- The lights on the canister give information on a Stalker's state. The color shows the state of their explosive and the brightness of the color shows how much health the Stalker has left.
- It's advisable to forcibly detonate a Stalker rather than allowing one to detonate itself, as the latter explosion will have a larger area of effect.
- If a Stalker gets close to its target and can no longer be pushed away, a ground slam wave can launch them out of range so they can be detonated safely in mid-air, since the explosion is mostly horizontal.
- Attaching magnets to a Stalker will reduce the radius of its detonation.
GAME:
-First found in [4-3] "GOD DAMN THE SUN"
-The Stalker will raise its sand bomb above its head and drop it to the floor, this takes 2 seconds to explode.
-On brutal, Stalkers do not die to their own sand bombs, allowing them to explode more then once. this same effect happens when they are blessed by a idol.
-Magnet effects:
- - 0 Magnets: 150 % 100 %
- - 1 Magnets: 112.5 % 75 %
- - 2 Magnets: 93.75 % 62.5 %
- - 3 Magnets: 75 % 50 %
-Health: 0.5
-Weight: Medium (Grounded)
MODIFIERS:
Ground Slams: 200%
Revolver: 150%
Silver Nails/Saws: 150%
Whiplash: 0%