Swordsmachine
TYPE: Greater Machine
DATA:
Its original form is unrecognisable after years of scavenging scrap and rebuilding itself, but among scrapheads, the Swordsmachine is quite famous due to its combat prowess and selfmade form, ugly to most but beautiful to enthusiasts, spawning many copycats.
It wields a selfmade sword with a motor on it that, when revved, will heat the blade, cutting through most organic matter with ease.
Due to its possessive hoarding behavior, it's one of the few machines still capable of vocalization -- an ability most have discarded for more efficient resource management.
STRATEGY:
- Despite its excellent performance against Hell's denizens, its design does not take into account extremely mobile opponents, so the best way to avoid its blade is to jump out of its vertical range.
- Its motorized sword makes for predictable attacks, making the Swordsmachine an excellent target for parrying.
- Although its use of ranged weapons is primitive at best, its sword throws can be unexpectedly accurate thanks to its mastery of the weapon.
GAME:
-First found in [0-2] "THE MEATGRINDER" but is the boss of [0-3] "DOUBLE DOWN"
-The right arm of the swordsmachine is a core eject shotgun. It drops this upon it reaching half health, starting the 2nd phase of its fight. The shotguns blast is made up of 12 projectiles, all of these are parriable.
-Swordsmachine, as the name implies, uses its motorized and heated sword for most of its attacks. These attacks include: A running swing, a combo of two horizontal swings and one vertical swing, Throwing the sword towards its target, and throwing the sword in a spiral around itself. All of these sword attacks can be parried.
-When parried, Swordsmachine will enrage. When enrages, it choses to not use its shotgun, instead it focuses only on its sword, it also gains inreased movement and attack speed.
-If a Stalker is present, it will seek out and casuse it to explode, forcefully coating itself in sand.
-O-in [1-3] "HALLS OF SACRED REMAINS" there are two Swordsmachines that are part of a secret arena, the red one is titled "AGONY", and "TUNDRA", is blue. when one gets to low health, it will pause then heal to the others current health.
-Health: 125(0-3 Boss) 50(Phase 1) 75(Phase 2) 30(Common)
-Weight: Heavy (Grounded)
MODIFIERS:
Shotgun Pellets: 150%
Shotgun Parries: 225%
All Damage (Boss, on Brutal Difficulty):