SmileOS 2.0
SmileOS 2.0
V2
TYPE: Supreme Machine

DATA:
A machine designed to be the perfect war machine. Special plating allows it to absorb airborne blood particles, and using the most advanced blood-based fuel system, would convert these particles into fuel. Unlike other machines during the Final War's last era, it was smaller by a massive margin, only around as tall as a person. It would make up for this with it's revolutionary A.I. that learned as time went on, and it's speed. It's A.I. allowed it to rapidly calculate the best course of action when it came to dealing with threats. It's speed would allow it to approach and scale larger targets within a relatively short amount of time. However, before it could finish prototyping, the New Peace began, and the prototype was put into storage. During the New Peace, the same people that designed V1 would re-use the blueprint for a newer model made for security.
STRATEGY:
- V2 is adept at controlling space and will take advantage of this to change the flow of battle to throw off its opponent. Stay too close and it will run away. Stay far away and it will come close. - V2's high mobility makes it a tricky target to hit, and especially difficult to heal off of. When in need of blood and unable to catch up, it's instead recommended to stay away from it and let it come to you instead. - V2 will switch weapons depending on the distance from its target, so if one of its weapons is difficult to avoid, a change in proximity will close it off. - Knowledge of the synergies of one's own arsenal can allow one to turn V2's weapons against it.
GAME:
-First found in [1-4] "CLAIR DE LUNE"
-V2's Left arm is the Knucleblaster, it is lost (and retrived by V1) apon its defeat in [1-4].
-V2 is commonlyed referenced to with she/her pronouns.
-V2 has very little patience with its targets, keeping a certain minimum distance from V2 for a prolonged period will cause her to enrage.
-V2's has 4 diffent movement sets, these can be determined my the color of her wings:

  • - Gold :Attempts to run in a random direction, apon hitting a wall, changes direction.
  • - Blue :Attempts to circle-strafe around her target while slowly getting closer.
  • - Red  :Attempts to rush the player down, advancing aggressively and using slides to close distance. Once a certain minimum distance is reached, they will circle-strafe at close range until the player retreats or until they shift movement patterns again. This is the only movement pattern V2 uses when enraged.
  • - Green:Attempts to rapidly gain distance away from the player until the outer limit of their preferred range is reached, at the expense of greatly reducing their attack speed. Activates when the player stays close to V2 for too long
-Health: 40
-Weight: Medium (Grounded)
MODIFIERS:
Revolvers: 60%
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